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The Elusive Shift : How Role-Playing Games Forged Their Identity (Game Histories)

By: Jon Peterson (Author)

Out of stock

Ksh 6,100.00

Format: Paperback or Softback

ISBN-10: 0262544903

ISBN-13: 9780262544900

Collection / Series: Game Histories

Collection Type: Publisher collection

Publisher: Mit Pr

Imprint: Mit Pr

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Mar 29th, 2022

Publication Status: Active

Product extent: 310 Pages

Weight: 410.00 grams

Dimensions (height x width x thickness): 15.30 x 23.00 x 2.60 cms

Product Classification / Subject(s): Indoor games

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How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.

When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.

When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

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