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Real-Time Shading

By: (Author) John Hart , (Author) Marc Olano , (Author) Michael McCool , (Author) Wolfgang Heidrich

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Ksh 10,600.00

Format: Paperback or Softback

ISBN-10: 0367447029

ISBN-13: 9780367447021

Publisher: Taylor & Francis Ltd

Imprint: CRC Press

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Jun 30th, 2020

Print length: 376 Pages

Weight: 453 grams

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This book serves as a primer and a repository for the off-the-wall algorithms and techniques, and is an instrument that those in computer graphics, who may have felt the field has past them by, can use as a tutorial to catch back up. It is helpful for anyone who wants to use real-timeshading.
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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