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Programming 2D Games

By: Charles Kelly (Author)

Manufacture on Demand

Ksh 22,050.00

Format: Hardback or Cased Book

ISBN-10: 146650868X

ISBN-13: 9781466508682

Publisher: Taylor & Francis Inc

Imprint: A K Peters

Country of Manufacture: US

Country of Publication: GB

Publication Date: Jun 21st, 2012

Publication Status: Active

Product extent: 440 Pages

Weight: 972.00 grams

Dimensions (height x width x thickness): 23.60 x 19.70 x 2.70 cms

Product Classification / Subject(s): 2D graphics: games programming

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A resource chock full of code examples explains how use the programming language C++ to design complete games that utilize Direct X.

Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, this text provides a complete, up-to-date introduction to game programming. As game programming techniques are introduced, readers learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available online.


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