This book describes the problems associated with parallel rendering, provides a methodology as to how these problems can be minimized and demonstrates how it is indeed possible to achieve efficient parallel rendering. It presents case studies involving problems faced in parallel rendering.
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
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