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Four Ways of Hearing Video Game Music

By: (Author) Michiel Kamp

Extended Catalogue

Ksh 5,400.00

Format: Paperback or Softback

ISBN-10: 0197651224

ISBN-13: 9780197651223

Series: Oxford Music / Media

Publisher: Oxford University Press Inc

Imprint: Oxford University Press Inc

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Feb 26th, 2024

Print length: 224 Pages

Weight: 330 grams

Dimensions (height x width x thickness): 15.60 x 23.50 x 1.70 cms

Product Classification: Electronic music

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Four Ways of Hearing Video Game Music offers a phenomenological approach to music in video games. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, author Michiel Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing.
Four Ways of Hearing Video Game Music offers a novel account of the ways in which video games invite us to hear and listen to their music. By taking a phenomenological approach to characterize music in video games, author Michiel Kamp asks what it is we hear in the music when we play a game. Drawing on past phenomenological approaches to music as well as studies of music listening in a variety of disciplines such as aesthetics and ecological psychology, Kamp explains four main ways of hearing the same piece of music--through background, aesthetic, ludic, and semiotic hearing. As a background, music is not attended to at all, but can still be described in terms of moods, affordances, or equipment. Aesthetic hearing is a reflective attitude that invites hermeneutic interpretation; ludic hearing on the other hand invites "playing along" to the music, either through embodied movement, or in response to the music''s cinematic or theatrical connotations. Finally, in semiotic hearing, Kamp argues that we hear music as transparent symbols or signals that provide information about the state of a game. The book investigates these four categories through detailed case studies of video games from a variety of eras and genres accompanied by gameplay recordings and images on a companion website.

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