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Creating Visual Effects in Maya : Fire, Water, Debris, and Destruction

By: Lee Lanier (Author)

Extended Catalogue

Ksh 12,650.00

Format: Paperback or Softback

ISBN-10: 041583418X

ISBN-13: 9780415834186

Publisher: Taylor & Francis Ltd

Imprint: Routledge

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Mar 20th, 2014

Publication Status: Active

Product extent: 328 Pages

Weight: 864.00 grams

Dimensions (height x width x thickness): 23.60 x 19.10 x 1.90 cms

Product Classification / Subject(s): Digital animation

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Your one-stop guide to creating mind-blowing visual effects in Autodesk Maya. Full-color, step-by-step tutorials detail industry-staple visual effects techniques such as fur and hair growth, fire and water simulation, soft and hard body dynamics, cloth construction, and so much more. Maya guru Lee Lanier starts you off with the basics and then moves into more advanced tehcniques such as creature animation, patch modeling, effects scripting, render pass set-up, and others. The companion website features a treasure trove of project files, image sequences, texture bitmaps, and model FBXs, allowing you to immediately apply the techniques learned in the book.

Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

  • Creating foliage, fire, and smoke with Paint Effects
  • Growing Maya Fur and nHair on clothing, characters, and sets
  • Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
  • Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
  • Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
  • Creating damage with Effects presets, deformers, and animated textures
  • Matchmoving and motion tracking with Maya and MatchMover
  • Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
  • Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.


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