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Augmented Reality : Principles and Practice (Usability)

By: Dieter Schmalstieg (Author) , Tobias Hollerer (Author)

3 in stock

Ksh 10,000.00

Format: Paperback or Softback

ISBN-10: 0321883578

ISBN-13: 9780321883575

Collection / Series: Usability

Collection Type: Publisher collection

Publisher: Pearson Education (US)

Imprint: Addison-Wesley Educational Publishers Inc

Country of Manufacture: US

Country of Publication: GB

Publication Date: Jun 29th, 2016

Publication Status: Active

Product extent: 528 Pages

Weight: 784.00 grams

Dimensions (height x width x thickness): 17.90 x 22.80 x 2.00 cms

Product Classification / Subject(s): Virtual reality

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This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Höllerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR''s technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study.

Today’s Comprehensive and Authoritative Guide to Augmented Reality

By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.

Coverage includes

  • Displays: head-mounted, handheld, projective, auditory, and haptic
  • Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
  • Calibration/registration, ensuring repeatable, accurate, coherent behavior
  • Seamless blending of real and virtual objects
  • Visualization to enhance intuitive understanding
  • Interaction–from situated browsing to full 3D interaction
  • Modeling new geometric content
  • Authoring AR presentations and databases
  • Architecting AR systems with real-time, multimedia, and distributed elements

This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.


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