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3D Mesh Processing and Character Animation : With Examples Using OpenGL, OpenMesh and Assimp

By: Ramakrishnan Mukundan (Author)

1 in stock

Ksh 12,550.00

Format: Paperback or Softback

ISBN-10: 3030813568

ISBN-13: 9783030813567

Edition statement: 2022 ed.

Publisher: Springer Nature Switzerland AG

Imprint: Springer Nature Switzerland AG

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Mar 16th, 2023

Publication Status: Active

Product extent: 201 Pages

Weight: 348.00 grams

Dimensions (height x width x thickness): 15.40 x 23.50 x 1.50 cms

Product Classification / Subject(s): Graphics programming
Computer modelling & simulation

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3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation.

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.

The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 


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